创意工坊
1. UGCMatchingType
greenworks.UGCMatchingType
Represents Steam SDK EUGCMatchingUGCType
, matching UGC types for queries.
-
Items
-
ItemsMtx
-
ItemsReadyToUse
-
Collections
-
Artwork
-
Videos
-
Screenshots
-
AllGuides
-
WebGuides
-
IntegratedGuides
-
UsableInGame
-
ControllerBindings
2. UGCQueryType
greenworks.UGCQueryType
Represents Steam SDK EUGCQuery
, combination of sorting and filtering for queries across all UGC.
-
RankedByVote
-
RankedByPublicationDate
-
AcceptedForGameRankedByAcceptanceDate
-
RankedByTrend
-
FavoritedByFriendsRankedByPublicationDate
-
CreatedByFriendsRankedByPublicationDate
-
RankedByNumTimesReported
-
CreatedByFollowedUsersRankedByPublicationDate
-
NotYetRated
-
RankedByTotalVotesAsc
-
RankedByVotesUp
-
RankedByTextSearch
3. SteamUGCDetails
Represents Steam SDK SteamUGCDetails_t
(return by greenworks.ugcGetItems
), details for a single published file/UGC
-
acceptForUse
Boolean: Whether is flaged as accepted in Steam workshop. -
banned
Boolean: Whether is banned -
tagsTruncated
Boolean: Whether the list of tags is too long to be returned in provided buffer. -
fileType
Integer: Type of the file -
result
Integer: Result of the operation.-
1
: Success -
Others
: Fail
-
-
visibility
Integer: the visiblility of the file-
0
: Public -
1
: FriendsOnly -
2
: Private
-
-
score
Double: Calculated score -
file
String: Represents uint64, file handle -
fileName
String: Cloud file name of the primary file -
fileSize
Integer: Size of the primary file -
previewFile
String: Represents uint64, handle of preview file -
previewFileSize
Integer: Size of preview file -
steamIDOwner
String: Represents uint64, Steam ID of user who created the file. -
consumerAppID
Integer: ID of app that consumes the file -
creatorAppID
Integer: ID of app that created the file -
publishedFileId
String: Represents uint64, the file ID -
title
String: Title of the file -
description
String: Description of the file -
URL
String: -
tags
String: List of tags, separated by comma. -
timeAddedToUserList
Integer: Time when user added this file to list. -
timeCreated
Integer: Time when the file was created -
timeUpdated
Integer: Time when the file is last updated. -
votesDown
Integer: Number of votes down -
votesUp
Integer: Number of votes up
4. UserUGCList
greenworks.UserUGCList
Represents Steam SDK EUserUGCList
, different lists of published UGC for a user.
-
Published
-
VotedOn
-
VotedUp
-
VotedDown
-
WillVoteLater
-
Favorited
-
Subscribed
-
UsedOrPlayer
-
Followed
5. UserUGCListSortOrder
greenworks.UserUGCListSortOrder
Represents Steam SDK EUserUGCListSortOrder
, sort order for user published UGC lists
-
CreationOrderDesc
-
CreationOrderAsc
-
TitleAsc
-
LastUpdatedDesc
-
SubscriptionDateDesc
-
VoteScoreDesc
-
ForModeration
6. UGCItemState
greenworks.UGCItemState
Represents Steam SDK EItemState
, local state of a workshop item (combinable flags)
-
None
-
Subscribed
-
LegacyItem
-
Installed
-
NeedsUpdate
-
Downloading
-
DownloadPending
-
Methods
7. 共享文件
greenworks.fileShare(file_path, success_callback, [error_callback])
-
file_path
String -
success_calback
Function(file_handle)-
file_handle
String: 表示可以与用户和功能共享的文件句柄。
-
-
error_callback
Function(err)
8. 发布工坊文件
greenworks.publishWorkshopFile([options, ] file_path, image_path, title, description, success_callback, [error_callback])
-
options
Object-
app_id
Integer: 将使用此工坊文件的游戏ID -
tags
Array of String: 工坊文件的标签
-
-
file_path
String -
image_path
String -
title
String -
description
String -
success_callback
Function(publish_file_handle)-
publish_file_handle
String: Represents uint64, the published file handle
-
-
error_callback
Function(err)
将 file_path 路径的文件发布到steam。 在这么做之前,file_path
和 image_path
路径下的文件需要存在于SteamCloud上(使用 writeTextToFile
或者是 saveFilesToCloud
API)并且需要共享(使用 Greenworks.fileShare
API)。
image_path
参数是空字符串的话则表示不向工坊发送图片文件。
9. 更新已发布的工坊文件
greenworks.updatePublishedWorkshopFile([options, ] published_file_handle, file_path, image_path, title, description, success_callback, [error_callback])
-
options
Object-
tags
Array of String: 工坊文件的标签。若要删除所有现有标记,请传递带有空字符串['']
的数组
-
-
published_file_handle
String: 发布的文件句柄 -
file_path
String -
image_path
String -
title
String -
description
String -
success_callback
Function() -
error_callback
Function(err)
file_path
/image_path
/title
/description
这些字段如果是空字符串则代表不更新对应字段。
10. 发布到工坊
greenworks.ugcPublish(file_path, title, description, image_path, success_callback, [error_callback], [progress_callback])
-
file_path
String -
title
String -
description
String -
image_path
String -
success_callback
Function(published_file_handle)-
published_file_handle
String: 发布的文件句柄
-
-
error_callback
Function(err) -
progress_callback
Function(progress_msg)-
progress_msg
String: 发布过程的当前进度:文件保存到Steam Cloud完成
,文件共享完成
。
-
将用户生成的内容发布到Steam工坊,
11. 发布更新
greenworks.ugcPublishUpdate(published_file_handle, file_path, title, description, image_path, success_callback, [error_callback], [progress_callback])
-
published_file_handle
String: 发布的文件句柄 -
file_path
String -
title
String -
description
String -
image_path
String -
success_callback
Function() -
error_callback
Function(err) -
progress_callback
Function(progress_msg) -
progress_msg
String: 发布过程的当前进度:文件保存到Steam Cloud完成
,文件共享完成
。
更新已发布的工坊文件。
12. 获取所有文件
greenworks.ugcGetItems([options, ] ugc_matching_type, ugc_query_type, success_callback, [error_callback])
-
options
Object-
app_id
Integer: 将使用此工坊文件的游戏ID -
page_num
Integer: 要接收结果的页码,第一次调用时应从1开始,每页最大50条数据
-
-
ugc_matching_type
greenworks.UGCMatchingType -
ugc_query_type
greenworks.UGCQueryType -
success_callback
Function(items)-
items
SteamUGCDetails
创意工坊文件详细信息对象数组
-
-
error_callback
Function(err)
13. 获取用户文件
greenworks.ugcGetUserItems([options, ] ugc_matching_type, ugc_list_sort_order, ugc_list, success_callback, [error_callback])
-
options
Object-
app_id
Integer: 将使用此工坊文件的游戏ID -
page_num
Integer: 要接收结果的页码,第一次调用时应从1开始,每页最大50条数据
-
-
ugc_matching_type
greenworks.UGCMatchingType -
ugc_list_sort_order
greenworks.UserUGCListSortOrder -
ugc_list
greenworks.UserUGCList -
success_callback
Function(items)-
items
SteamUGCDetails
创意工坊文件详细信息对象数组
-
-
error_callback
Function(err)
14. 下载文件
greenworks.ugcDownloadItem(download_file_handle, download_dir, success_callback, [error_callback])
-
download_file_handle
String: 要下载的文件句柄 -
download_dir
String: 在本地计算机上保存下载文件的文件路径 -
success_callback
Function() -
error_callback
Function(err)
15. 同步文件
greenworks.ugcSynchronizeItems([options, ] sync_dir, success_callback, [error_callback])
-
options
Object-
app_id
Integer: 将使用此工坊文件的游戏ID -
page_num
Integer: 要接收结果的页码,第一次调用时应从1开始,每页最大50条数据
-
-
sync_dir
String: 下载同步工坊文件的目录。 -
success_callback
Function(items)-
items
SteamUGCDetails
创意工坊文件详细信息对象数组 -
isUpdated
Boolean: 是否在此函数调用的过程中更新文件
-
-
error_callback
Function(err)
将用户的工坊文件 (UserUGCList.Subscribed
, UserMatchingType.Items
) 下载/同步到本地的 sync_dir
目录(仅当文件的上次更新时间与Steam Cloud不同或本地不存在工坊文件时才更新)。
16. 取消订阅
greenworks.ugcUnsubscribe(published_file_handle, success_callback, [error_callback])
-
published_file_handle
String: 想要取消订阅的文件句柄(SteamUGCDetails.publishedFileId). -
success_callback
Function() -
error_callback
Function(err)
17. 显示工坊对话框
greenworks.ugcShowOverlay([published_file_id])
-
published_file_id
String: 已发布文件的id
显示Steam工坊页面或指定工坊文件的Steam对话框。
18. 获取文件状态
greenworks.ugcGetItemState(published_file_id)
-
published_file_id
String: 已发布文件的id
拉取指定工坊文件的 greenworks.UGCItemState
值。
19. 获取文件安装信息
greenworks.ugcGetItemInstallInfo(published_file_id)
-
published_file_id
String: 已发布文件的id
如果工坊文件的状态包括 greenworks.UGCItemState.Installed
,则拉取工坊文件的安装信息。 如果无法获取信息,则返回 undefined
;否则返回包含以下属性的 对象
:
-
sizeOnDisk
String: 返回创意工坊物品的字节大小 -
folder
String: 硬盘上项目文件夹的绝对路径,如果状态为LegacyItem
则指向文件本身 -
timestamp
Integer:返回工坊文件的上次更新的时间